VINAIanalog — Manual

A unique analog cohesion engine. It gives clean, sterile in-the-box signals the glue, depth and three-dimensional cohesion of vintage transformer-coupled signal paths — powered by the Analog Cohesion Engine, with an IN / OUT waveform display showing the work. Unity-gain, no EQ, no distortion. v1.0.1 · VST3 · AU.

01Overview

VINAIanalog models the multi-stage character a vintage analog path imparts as audio passes through it — the subtle dimensionality that makes elements sit together instead of stacking on top of each other. Digital signals are flawless and flat, and that's exactly the problem: analog adds the cohesion, depth and three-dimensional space that flat lacks, while leaving the source completely intact. No EQ. No distortion. Pure analog color.

It's built on the Analog Cohesion Engine, which is unity-gain by design — louder never gets mistaken for better, so what you hear is the color and nothing else. INTENSITY steps through eight tiers of analog density, RANGE LOW and RANGE HIGH place that color exactly where you want it, and MIX trims the whole thing to taste.

02The interface

VINAIanalog interface

03Knobs & buttons

Intensity

Eight tiers of analog density — from the faintest warmth that just takes the digital edge off, to a thick, present analog tone. Every step is internally crossfaded, so you can ride the dial live without a single click.

Range Low

Focuses the lower edge of the colored band — 1 Hz to 500 Hz. Pin it low for weight and body.

Range High

Focuses the upper edge of the colored band — 500 Hz to 22 kHz. Open it up top for air and sheen.

Mix

Dry/wet blend of the colored signal, 0–100%, smoothed — pull it back to tuck the effect under the source.

Bypass

Latency-compensated true bypass for honest A/B against the untouched signal.

04The three voicings

Think of these as feelings, not modes — starting points that pair an Intensity tier with a Range focus. Dial in the vibe, then trim to taste with Mix.

V01

SHEEN

A whisper of top-end air. Gentle Intensity, focused high — the finishing touch that opens up a bus.

V02

GLUE

Mid-focused cohesion for groups and stems. Elements lock together and stop fighting for the same space.

V03

DEPTH

Rich, dimensional color across a full mix. Higher Intensity, broad range — the digital edge gone, body and space in its place.

05Under the hood

The Analog Cohesion Engine is a multi-stage analog-modelling chain that imparts the dimensional character of vintage signal paths. It is strictly unity-gain: no EQ, no distortion, no added harmonics — only the multi-stage character of the path itself, applied to the source and nothing more.

Signal flow

Audio enters the chain, passes through the successive analog-modelling stages that build the dimensional character, and is recombined with the dry source through the smoothed MIX blend before output. RANGE LOW and RANGE HIGH define the band the engine acts on; everything outside that focus passes through untouched. The IN / OUT waveform display taps the signal pre- and post-engine so the work the chain is doing is visible in real time.

06Measured

Measured in-house (headless host + numpy/scipy), 48 kHz.

Latency16 samples · 0.33 ms @ 48 kHz at default (scales with Intensity; PDC-compensated)
BypassBit-exact — nulls to the measurement floor
Magnitude flatness±0.00 dB, 20 Hz–20 kHz
Self-noiseNone — silence in, silence out
Sample rate tested48 kHz
BenchmarkSIGNAL INTEGRITY · 48 kHz
typicalmeasurement floorresidualtransparent →
bit-exact

Transparent by the numbers

analog nulls to the measurement floor on bypass — zero self-noise, no measurable crosstalk. A typical plugin leaves residual on all three.

grey = typical plugin · representative

07Specifications

TypeUnique Analog Cohesion Engine
CharacterModeled vintage transformer-coupled signal-path cohesion & depth
Intensity8 tiers — subtle warmth → thick presence · click-free (internal crossfade)
RangeRange Low 1–500 Hz · Range High 500 Hz–22 kHz
Mix0–100% blend, smoothed
GainUnity — no EQ, no distortion
DisplayIN / OUT waveform
Latency16 samples · 0.33 ms @ 48 kHz at default · PDC-compensated (scales with Intensity)
FormatsVST3 · AU
SystemsmacOS 11+ (Universal) · 64-bit
Version1.0.1
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