VINAIott Manual

The 3-band upward + downward compressor. Every band runs an upward stage and then a downward stage on the Three-Band Pressure Engine, with two crossover handles on a live analyzer and a two-way GR meter per band that reads the dB you hear. v1.0.0 · VST3 · AU.

01Overview

VINAIott is the multiband move behind loud electronic drops, built as one instrument. Two crossovers split the signal into LOW, MID and HIGH, and every band runs through two compressors in series around one level, its THRESH. The upward stage comes first: the further the band falls under THRESH, the more it lifts it. The downward stage then takes the band as the upward one left it and pulls back whatever rises over THRESH. Quiet detail comes up, peaks come down, and the band gets dense.

Three knobs per band set the treatment. THRESH is the level the band is held around, AMOUNT is how much of the two stages acts, and GAIN is the make-up after them. On the side strip, MIX blends the compressed bands against the dry ones, TIME sets how fast both stages move, and IN decides how hard the whole engine is hit. At the defaults, music peaking at −24 dBFS or above comes out within 2 dB of its input level, so inserting VINAIott changes the density of your mix far more than its level. Quieter material comes up more, as an upward stage should. There is no look-ahead, so latency is zero.

02The interface

VINAIott interface

03Knobs & buttons

Per band

Gain

Make-up for the compressed band, 0–24 dB, 0 dB by default on every band. It comes after both stages and no detector hears it, so it adds exactly its own dB to the compressed band and never changes how hard that band is compressed. It still works with AMOUNT at 0%

Thresh

The level the band is held around, in whole dB: −32 to 0 dB on LOW and HIGH (default −16 dB), −28 to 0 dB on MID (default −14 dB). Under it the upward stage lifts the band, over it the downward stage cuts, and a band sitting right on it passes at unity. One knob moves both stages

Amount

How much of the two stages acts, 0–100%, 100% by default. It scales both in dB, so 50% gives half the lift and half the cut, and at 0% the band skips the compressor. Under THRESH, turning AMOUNT up never makes the band quieter. Over THRESH, more AMOUNT means more cut

Proc

The light in the card header, on by default. Off takes the band out of the compressed sum: below MIX 100% you still hear it through the dry side, and at MIX 100% it goes silent. Its knobs dim and lock while it is off

Mute / Solo

MUTE drops the band from both sums, so it is silent at any MIX. SOLO plays only the soloed bands at any MIX, and several bands can solo at once. SOLO wins over MUTE, and a soloed band keeps its own dry, so MIX still blends it. PROC, MUTE and SOLO all ramp over 10 ms

Global

In

Gain into the engine, ±24 dB. It drives the crossover, the detectors and both stages, so in practice it sets how hard you hit the compressor. It sits on the processed path only

Out

Trim after the engine, ±24 dB, ahead of SAFE CLIP. Like IN it sits on the processed path only, so bypass stays bit-exact wherever the two are set

Mix

Dry against compressed, 0–100%, 50% by default, on a linear crossfade: at 50% each side sits at half level. The dry side is the three bands summed back, so it runs through the same crossover as the compressed side, and the blend never adds level of its own

Time

How fast both stages move, 50–200% in whole percent, with 100% at 12 o'clock and by default. It stretches attack and release together, and slower sounds cleaner. Against 100%, 200% gives about two and a half times the release and 1.6 times the attack, and 50% about a third of the release

Crossover

ANALOG or DIGITAL, DIGITAL by default. DIGITAL is a 24 dB-per-octave crossover whose three bands sum back flat at any spacing of the handles. ANALOG has the same slope and −3 dB at the split, so the bands sum with a bump of about +3 dB there. A flip crossfades the bands in 10 ms

Filter

ANALOG or DIGITAL, ANALOG by default. ANALOG lets each band's processing spill past its crossovers and sum naturally. DIGITAL keeps every processed band inside its range with 12 dB-per-octave filters set an octave outside its crossovers, for a dip of about 3 dB at the splits. The switch fades in 10 ms

Safe Clip

A brick-wall clamp at 0 dBFS on the processed output, after OUT. Off by default and bit-transparent below full scale. The compressor has no ceiling of its own, and with IN and GAIN pushed the output runs well past 0 dBFS, so the clamp stays one click away. It works on sample peaks at the host rate, and a toggle crossfades in 10 ms

Init / Bypass

INIT returns every control to its default, splits, band switches, modes and SAFE CLIP included, and leaves BYPASS as it is. Each reset is a complete gesture, so host undo and automation see it like a knob move. BYPASS crossfades to the untouched input in 10 ms

Gestures

Crossover handles

Drag a handle on the analyzer to move its split. Grab it a little off its line and it keeps that offset through the drag, so it never jumps to the pointer. With the two handles close together, the nearer one takes the click. From the host, a split also accepts typed text like "4.2 kHz", "1.2k" or "185"

Type a value

Click a value box and type. The leading number is what counts: a decimal comma reads as a point, a unit after the number is ignored, and text that does not start with a number keeps the current value, so a slip can never send MIX to 0%

Mouse wheel

One notch is one fixed step: 1 dB on GAIN, THRESH, IN and OUT, 5% on AMOUNT and MIX, 1% on TIME. Trackpad scrolling accumulates; inertia is ignored

Double-click

Double-click any knob to send it back to its default

04Meters & analyzer

The GR meter on each band card is two ladders back to back around a zero line. On the left, in blue with ▼, is what the downward stage takes. On the right, in lava with ▲, is what the upward stage adds. Each ladder has eight segments of 3 dB for a 24 dB full scale, and the segment at the edge glides with the reading. The numbers at the two ends print the true value in tenths of a dB, past 24 dB as well.

The readings are the dB you hear at the output. Each stage is measured in signal order (the upward one against the band at rest, the downward one against the band as the upward one left it) with MIX, AMOUNT, GAIN, FILTER, PROC, MUTE, SOLO and BYPASS all in the count. A band nobody hears reads 0, and the static make-up from GAIN, which is there even at rest, is left out of the gain reduction. Lift and cut add up to what the two stages do to the band's level. Each reading covers 50 ms of audio, weighted by energy, so the numbers hold steady on a sustained sound and read the same at any buffer size. When the host stops processing, the meters come to rest at 0.

The analyzer runs a 2048-point FFT on what leaves the plugin and draws it in core blue, over a faint 1 px filament of what came in. Its log axis spans the plugin's own ten octaves, so a handle sits exactly where its split is. Peaks are placed between the FFT bins by interpolation, so at 44.1 and 48 kHz a 50 Hz tone draws at 50 Hz. The dB scale on the right reads 6 dB above dBFS: a tone peaking at −16 dBFS draws at −10, and so does a THRESH line set to −16 dB. The display reads the mono sum of the two channels.

The dashed THRESH line in each band is drawn as a peak level: a tone whose peak sits on THRESH touches its line, and that tone leaves the band at unity, so its output trace stays on the line too. Read the line against the output trace: what sits under it is being lifted, and what rises over it is being cut.

05Under the hood

Signal flow

The input is cleaned first: non-finite samples become silence, and absurd values are bounded at +120 dBFS. IN drives a two-point crossover into three bands. Each band runs the upward stage, then the downward stage, both scaled by AMOUNT, then the optional FILTER containment and the GAIN make-up. The compressed bands are summed and blended by MIX against the dry sum of the same three bands, then come OUT, the optional SAFE CLIP and the bypass crossfade. There is no look-ahead anywhere in the chain, and the plugin reports zero latency.

06Measured

Measured in-house on the real binaries: headless bench on the processor and the editor, plus the installed VST3 and AU in a plugin host.

Insert levelWithin 2 dB of the input at the defaults: −0.1, +0.5 and +1.6 dB RMS on a kick, bass and hats loop peaking at −6, −12 and −24 dBFS
Static curveMID band soloed, 1 kHz, MIX 100%, the rest at default: −60 dBFS comes out 8.0 dB up, −40 dBFS 4.4 dB up, a tone on THRESH at unity, 0 dBFS 4.9 dB down
SpeedAt TIME 100% the gain covers 90% of its move in under 1 ms when the band's level jumps up 30 dB, and in about 4 ms when it drops 30 dB · about 1.3 and 9.5 ms at 200% · under 1 ms and about 1.5 ms at 50%
GainAt MIX 100%, +12 dB of GAIN adds 12.000 dB, on quiet and loud material alike
Latency0 ms / 0 samples: the output starts on the input sample at 44.1, 48 and 96 kHz
BypassBit-exact once its 10 ms fade has settled, also with IN and OUT both at +12 dB
AU and VST3Bit-identical output, at the defaults and pushed
Crossover, Digital−6.02 dB exactly at the split frequency, at 44.1, 48 and 96 kHz
Crossover, Analog−3.01 dB exactly at the split frequency, at 44.1, 48 and 96 kHz
Crossover sumDigital: flat within 0.001 dB from 20 Hz to 20 kHz, at the default splits, one octave apart or crossed · Analog: +3.01 dB at each seam
Filter, Digital−2.9 and −2.5 dB at the two splits at 44.1 and 48 kHz (−2.8 dB at the high one at 96 kHz) · up to 0.7 dB down an octave from a split
GR readingsLift plus cut match the heard level change of the band within 0.01 dB on steady tones, with FILTER either way, and read the same at any buffer size
Buffer sizeBit-identical output at buffers of 1, 7, 64, 512 and 4096 samples
Upward silence floorA −120 dBFS noise floor stays under −80 dBFS at the output with every GAIN at +24 dB and MIX at 100% · digital silence reads 0 dB of lift
Safe ClipThe output never passes 0 dBFS on a chain pushed past it · restored with a session, it holds from the first sample
SoloSoloing one band is bit-identical to muting the other two
Crossed handlesA handle dragged past the other sounds the same as the ordered pair
Host resetAfter a reset, the resume into silence is exactly silent
Input guardA NaN input sample never reaches the output
Analyzer accuracyAt 44.1 and 48 kHz, tones drawn within 1.4 px of their frequency and 0.16 dB of their level (0.32 dB from 50 to 140 Hz at 44.1 kHz)

07Specifications

Type3-band upward + downward compressor (Three-Band Pressure Engine)
Bands3: Low · Mid · High
StagesUpward, then downward, on every band, around one THRESH · up to 15 dB of lift · lift off below about −90 dBFS of band level · stereo-linked
Crossover2 movable handles, 16 Hz to 16.7 kHz (ten octaves) · defaults 185 Hz and 4.2 kHz · Digital: flat sum at any spacing · Analog: −3 dB at the split · 24 dB per octave · 10 ms crossfade on a flip
FilterAnalog: each band's processing spills across the splits · Digital: 12 dB per octave containment an octave outside each band's crossovers, about −3 dB at the splits
Per-bandGain 0–24 dB after the compressor, default 0 dB · Thresh −32 to 0 dB (Mid −28 to 0 dB), whole dB · Amount 0–100% · Proc / Mute / Solo, 10 ms ramps
GlobalIn ±24 dB · Out ±24 dB · Mix 0–100%, linear, default 50% · Time 50–200%, default 100% · Safe Clip at 0 dBFS, default off
On insertWithin 2 dB of the input level at the defaults, on music peaking at −24 dBFS or above
MeteringTwo-way GR per band (▼ cut · ▲ lift), 24 dB ladder, true reading in tenths · 2048-point output analyzer over the input · THRESH line per band
LatencyZero: 0 ms / 0 samples, no look-ahead
FormatsVST3 · AU
SystemsmacOS 12+ (Universal) · Windows 10+ · 64-bit
Version1.0.0
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